Overview

Vertigo is a team competition focused on traditional style mixed maps, aimed at all skill levels. Season 1 runs from 24th May to 28th June 2026.

Division size

5 teams

Team size

4 - 10 players

Map pool

Mixed, intermediate difficulty

Map length

55 - 65 seconds

Season dates

24th May - 28th June

Schedule

Event

Date

Time

Maps

Seeding Map Release

24th May

Registration Deadline

31st May

Seeding TA Closure

3rd June

Early-bird Seeding Rounds

3rd June

-

A + B

Main Seeding Rounds

7th June

-

A + B

League Playday 1

14th June

-

A + B + C

League Playday 2

21st June

-

B + C + D

Playoffs

28th June

-

C + D + E

In match weeks the maps follow the order listed above: the first map of the week is used for the 1v1 and 2v2; the remaining two maps are used for the 4v4s.

Seeding

Initial seeding is determined from performance on Maps A and B. Each team plays both maps; 4 players per map participate, and the best 3 players per map are counted towards the team's score.

Each map is played in Time Attack (TA) and in rounds (10 rounds). Players are individually ranked on each map according to the weighted breakdown below.

Component

Weight

Time Attack

30%

Fastest round

20%

2nd fastest round

20%

3rd fastest round

10%

4th fastest round

10%

5th fastest round

10%

6th fastest round

5%

7th fastest round

5%

8th–10th fastest rounds

0%

Total

100%

A team's final seeding score is the average of the 6 contributing individual ranks (the best 3 players from each of Maps A and B).

Seeding sessions

Session

Date

Map A

Map B

Early-bird

3rd June

Main

7th June

Match Format

This format applies to both the League Stage and the Playoffs. Every match consists of four submatches played across three maps, worth 4 match points in total.

Submatch

Map

Mode

Win condition

Round limit

Match points

Submatch 1a

Map 1

1v1

First to 7

1

Submatch 1b

Map 1

2v2

First to 5

13 round limit

1

Submatch 2

Map 2

4v4

First to 7

13 round limit

2

Submatch 3

Map 3

4v4

First to 7

13 round limit

2

Submatch order may be permuted by mutual consensus from the two team captains.

Match-point tiebreaker

If teams tie on match points (each side wins one 4v4 and one of the 1v1 / 2v2 submatches), the tie is broken in order:

  1. The team who has won the most rounds.

  2. A golden point played on the second 4v4 map.

Disconnections and in-round issues

When the issue occurs

Required action

Within the first 10s

If called immediately by the affected team, the round may be restarted.

After the first 10s

Play out the remainder of the round. The match is then paused at the start of the next round.

League Stage

Teams play every other team in their 5-team division (round-robin). Two matches are played per team per week, typically at the listed deftime.

League points

Outcome

League points awarded

Each match point won

1

Bonus for the overall match winner

1

A match awards a total of 7 league points (6 match points + 1 winner bonus), distributed between the two teams.

Standings tiebreakers

Ties in the final division ranking are broken in order:

  1. Head-to-head match result.

  2. Accumulated round differential over played league submatches.

  3. Team seeding rank.

Rescheduling

Match dates and times may be re-arranged under mutual consensus from the team captains, subject to the following bounds on when the match is played:

Rule

Limit

Earliest a match may be played before deftime

5 days prior

Latest a match may be played after deftime

1 day after

League Day 1 - 14th June (Maps A + B + C)

Deftime

Match

Seed 2 vs Seed 5

Seed 3 vs Seed 4

Seed 1 vs Seed 5

Seed 2 vs Seed 3

Seed 1 vs Seed 4

League Day 2 - 21st June (Maps B + C + D)

Deftime

Match

Seed 1 vs Seed 3

Seed 2 vs Seed 4

Seed 1 vs Seed 2

Seed 4 vs Seed 5

Seed 3 vs Seed 5

Playoffs

After the league stage, each division is split:

Group

Where they play

Top 3 of Division 1

Round-robin format

Top 3 of each division, excluding Division 1

Join the bottom 2 of the division above in a gauntlet

Bottom 2 of each division

Join the top 3 of the division below in a gauntlet

Gauntlet format

Used for 2 teams from an upper division + 3 teams from the lower division. Single-elimination: the winner of each match advances to face the next higher-seeded team.

Deftime

Match

Lower div rank 3 vs Lower div rank 2

Lower div rank 1 vs Winner of previous match

Upper div rank 2 vs Winner of previous match

Upper div rank 1 vs Winner of previous match

Round-robin format (Division 1 top 3 only)

Deftime

Match

League rank 2 vs League rank 3

League rank 1 vs League rank 3

League rank 1 vs League rank 2

A 3-way tie in the final round-robin ranking is broken by the final league stage ranking.

Additional Rules

Servers and statistics

Stage

Who provides the server

Seeding

Provided by the competition

League and Playoffs

Procured by the participating teams (Nadeo rooms are sufficient)

eCircuitMania keys will be provided each week for statistic collection.

Cutting maps

Cutting maps is strictly prohibited.

Where the cut occurs

First incident

Second incident

In TA

Warning

Team disqualification

In match

Team disqualification

No-shows

If a team does not show up to a match for 10 minutes after the agreed deftime, and the captains are unable to resolve the issue, the no-show team will receive a def-loss.

Admin discretion

The admins reserve the right to dispense penalties for behaviour judged harmful to the competition or to the participating players and admins.