Overview
Vertigo is a team competition focused on traditional style mixed maps, aimed at all skill levels. Season 1 runs from 24th May to 28th June 2026.
Division size |
5 teams |
Team size |
4 - 10 players |
Map pool |
Mixed, intermediate difficulty |
Map length |
55 - 65 seconds |
Season dates |
24th May - 28th June |
Schedule
Event |
Date |
Time |
Maps |
|---|---|---|---|
Seeding Map Release |
24th May |
— |
|
Registration Deadline |
31st May |
— |
|
Seeding TA Closure |
3rd June |
— |
|
Early-bird Seeding Rounds |
3rd June |
- |
A + B |
Main Seeding Rounds |
7th June |
- |
A + B |
League Playday 1 |
14th June |
- |
A + B + C |
League Playday 2 |
21st June |
- |
C + D + E |
Playoffs |
28th June |
- |
C + D + E |
In match weeks the maps follow the order listed above: the first map of the week is used for the 1v1 and 2v2; the remaining two maps are used for the 4v4s.
Seeding
Initial seeding is determined from performance on Maps A and B. Each team plays both maps; 4 players per map participate, and the best 3 players per map are counted towards the team's score.
Each map is played in Time Attack (TA) and in rounds (10 rounds). Players are individually ranked on each map according to the weighted breakdown below.
Component |
Weight |
|---|---|
Time Attack |
30% |
Fastest round |
20% |
2nd fastest round |
20% |
3rd fastest round |
10% |
4th fastest round |
10% |
5th fastest round |
10% |
6th fastest round |
5% |
7th fastest round |
5% |
8th–10th fastest rounds |
0% |
Total |
100% |
A team's final seeding score is the average of the 6 contributing individual ranks (the best 3 players from each of Maps A and B).
Seeding sessions
Session |
Date |
Map A |
Map B |
|---|---|---|---|
Early-bird |
3rd June |
||
Main |
7th June |
Match Format
This format applies to both the League Stage and the Playoffs. Every match consists of four submatches played across three maps, worth 4 match points in total.
Submatch |
Map |
Mode |
Win condition |
Round limit |
Match points |
|---|---|---|---|---|---|
Submatch 1a |
Map 1 |
1v1 |
First to 7 |
— |
1 |
Submatch 1b |
Map 1 |
2v2 |
First to 5 |
13 round limit |
1 |
Submatch 2 |
Map 2 |
4v4 |
First to 7 |
13 round limit |
2 |
Submatch 3 |
Map 3 |
4v4 |
First to 7 |
13 round limit |
2 |
Submatch order may be permuted by mutual consensus from the two team captains.
Match-point tiebreaker
If teams tie on match points (each side wins one 4v4 and one of the 1v1 / 2v2 submatches), the tie is broken in order:
The team who has won the most rounds.
A golden point played on the second 4v4 map.
Disconnections and in-round issues
When the issue occurs |
Required action |
|---|---|
Within the first 10s |
If called immediately by the affected team, the round may be restarted. |
After the first 10s |
Play out the remainder of the round. The match is then paused at the start of the next round. |
League Stage
Teams play every other team in their 5-team division (round-robin). Two matches are played per team per week, typically at the listed deftime.
League points
Outcome |
League points awarded |
|---|---|
Each match point won |
1 |
Bonus for the overall match winner |
1 |
A match awards a total of 7 league points (6 match points + 1 winner bonus), distributed between the two teams.
Standings tiebreakers
Ties in the final division ranking are broken in order:
Head-to-head match result.
Accumulated round differential over played league submatches.
Team seeding rank.
Rescheduling
Match dates and times may be re-arranged under mutual consensus from the team captains, subject to the following bounds on when the match is played:
Rule |
Limit |
|---|---|
Earliest a match may be played before deftime |
5 days prior |
Latest a match may be played after deftime |
1 day after |
League Day 1 - 14th June (Maps A + B + C)
Deftime |
Match |
|---|---|
Seed 2 vs Seed 5 |
|
Seed 3 vs Seed 4 |
|
Seed 1 vs Seed 5 |
|
Seed 2 vs Seed 3 |
|
Seed 1 vs Seed 4 |
League Day 2 - 21st June (Maps B + C + D)
Deftime |
Match |
|---|---|
Seed 1 vs Seed 3 |
|
Seed 2 vs Seed 4 |
|
Seed 1 vs Seed 2 |
|
Seed 4 vs Seed 5 |
|
Seed 3 vs Seed 5 |
Playoffs
After the league stage, each division is split:
Group |
Where they play |
|---|---|
Top 3 of Division 1 |
Round-robin format |
Top 3 of each division, excluding Division 1 |
Join the bottom 2 of the division above in a gauntlet |
Bottom 2 of each division |
Join the top 3 of the division below in a gauntlet |
Gauntlet format
Used for 2 teams from an upper division + 3 teams from the lower division. Single-elimination: the winner of each match advances to face the next higher-seeded team.
Deftime |
Match |
|---|---|
Lower div rank 3 vs Lower div rank 2 |
|
Lower div rank 1 vs Winner of previous match |
|
Upper div rank 2 vs Winner of previous match |
|
Upper div rank 1 vs Winner of previous match |
Round-robin format (Division 1 top 3 only)
Deftime |
Match |
|---|---|
League rank 2 vs League rank 3 |
|
League rank 1 vs League rank 3 |
|
League rank 1 vs League rank 2 |
A 3-way tie in the final round-robin ranking is broken by the final league stage ranking.
Additional Rules
Servers and statistics
Stage |
Who provides the server |
|---|---|
Seeding |
Provided by the competition |
League and Playoffs |
Procured by the participating teams (Nadeo rooms are sufficient) |
eCircuitMania keys will be provided each week for statistic collection.
Cutting maps
Cutting maps is strictly prohibited.
Where the cut occurs |
First incident |
Second incident |
|---|---|---|
In TA |
Warning |
Team disqualification |
In match |
Team disqualification |
— |
No-shows
If a team does not show up to a match for 10 minutes after the agreed deftime, and the captains are unable to resolve the issue, the no-show team will receive a def-loss.
Admin discretion
The admins reserve the right to dispense penalties for behaviour judged harmful to the competition or to the participating players and admins.